Ferrari F1 2012

Box modeling the “Ferrari F1” 2012 car is a project that I greatly enjoyed doing. The goal was to create a low poly model for IMVU without losing shape or definition.

  • Box modeled using 3D Studio max
  • Texturing, highlights and shading done in Photoshop CC
  • F1 car created for IMVU catalog

 

 

Due to the limitation of the IMVU engine (DX9) I decided to have some fun and render the car with “mental ray” to add some definition in terms of realistic reflections and shadows. The first┬ávideo below was compiled using:

  • Animation done in 3D Studio Max
  • Mental ray materials applied to model
  • Mental ray Daylight system lighting

 

 
I then took it one step further and added some HDR environment and character animation. The second video was compiled with:

  • 3D Studio Max
  • HDRI environment mapping for showroom lighting
  • Mental ray materials, HDRI lighting
  • Character rigging with CAT system for animation of driver

 

 
Box modelling the Ferrari F1 2012 was a pleasure to do with only a few hick ups along the way. Finding correct photos for the three views (front, side and top) made the job at hand a challenge at times due to perspective but once the general car body was mapped the pieces fell into place quite easily. Here are some images from the creation process.
 

ArrowArrow
ArrowArrow
Shadow
Slider